With a pool for both physical and mental trauma this creates an interesting battlefield full of visceral strikes and clever manipulations. I make the claim of realistic combat and I base this off my personal experiences in combat sports. Just look at any high tier combat sport, there is a psychology to combat. To set up a proper head kick one must condition the enemy to lower their hands. Much like in poker, where you must show you are willing to bluff to draw someone into a big pot.
Long story short, the mind is part of combat. To reflect this the pool a character rolls to attack or defend includes a physical stat, a mental stat, and the skill used. Which brings us to skills.
Skills really help shape a character. Care was taken to make skills relevant and useful. Skills govern the techniques a character can take and facilitate an intricate character building system, based off skill use, not XP.
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