How well a character speaks, manipulates, seduces, or otherwise socially interacts with another individual is one aspect of the social systems. I think this works great in most cases, but what about when you have dirt on someone, or maybe even hold a personal relationship sway over them, brother, lover, captain?
For the sake of a static point of reference I will use a clue like scenario. Let's say you are attempting to solve a murder, you have a hunch that the Plum guy did it but you have no proof.
Well an accusation of Plum on instinct alone would bring little to no effect. However if you had a witness, a counter to his alibi, and let's say, an axe carved with his name and tallies cuz he is a serial axe murder, your accusation would carry a lot of weight.
Considering we are working with "Mentality", a quantification for an individual's mental state that mimics the "Vitality" of the individual physical state, it seems possible to give these accusations various impacts. It would function much like weapons. Having a witness is a decent accusation, it would probably cause a little more stress to Plum, however the axe that has "Plum's kill tally" carved into it would likely send him into shock and break his calm visage.
Now, I feel like a lot of these social "weapons", tentatively named contrivances, are RP based and do not have a set value, as of yet. They would also work well for quantifying the use of forged papers, a writ from a king, a relationship with an individual, and almost any other social tool one would use to manipulate, outside of skill alone.
What are your thoughts and what methods or systems have you used to implement such things?
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