Players kill. Sometimes players are quite barbaric, if we can't eat it, sell it or mate with it ... we kill it.
As a GM I like to have players find out they've killed someone important or that someone they assumed was bad, wasn't. Little things like that help put a damper on "kill first ask questions later" tactics, but I'm curious about other systems or home brews that codify a moral compass.
Do you think a method of measuring a character's moral compass adds to a game? If so how should it impact things, simply be a reference point for RP or have measurable effects?
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