Tuesday, February 25, 2014

Morality in an RPG, should your actions carry weight?

       Players kill. Sometimes players are quite barbaric, if we can't eat it, sell it or mate with it ... we kill it.
     As a GM I like to have players find out they've killed someone important or that someone they assumed was bad, wasn't. Little things like that help put a damper on "kill first ask questions later" tactics, but I'm curious about other systems or home brews that codify a moral compass.
        Do you think a method of measuring a character's moral compass adds to a game? If so how should it impact things, simply be a reference point for RP or have measurable effects?

No comments:

Post a Comment