Tuesday, February 4, 2014

Growing Within a World.

        Scaling has always been a strange thing to me. Why do you always seem to run into monsters just the right level to give you a justifiably challenging fight. Some games handle it by zoning, move into this area to fight creatures X level.
        I wanted to create a world with a set difficulty that a character could move through at will. A world where, if you're really good at something, you're really good at it wherever you are.
        To overcome the idea of leveling up to an adequate level to kill the colossal dragon of doom there are two styles of combat: tactical and cinematic.
        Tactical is gritty and crunchy for the people who love it. Cinematic is much more fast and loose allowing players to be creative. It's the idea of recreating the scene where a hobbit overcomes an encounter with a dragon. That hobbit is clearly not high enough level.
        The two can be switched between to create the right scene. You are in a fervent battle with bad guys when superbad drops out of the sky, what do you do?

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