I have been working on finalizing the grappling system. I'm a big fan of grappling and have always been a little frustrated at the lack of options in the typical RPG.
The best way to neutralize an opponent that has range on you, is to grapple them. That's not to say that entering a grapple should be easy, but I do like having it as a viable and detrimental option.
Bringing weapons into a grapple really allows you to let the short range weapons shine, daggers and knives a made for such attacks. While the larger weapons that rely on inertia are much less useful when out of their element.
So many options, human shields, snapping necks, dislocation, or choking the opponent out in silence.
No comments:
Post a Comment